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Tuesday, January 31, 2012

Education is for People, Training is for Puppies

Do you want an education or just some training?
We train a dog to sit, stay and roll over on command. We train soldiers to march, follow orders and respond like machines. Training can be a simple conditioned response and is effective on any higher-functioning organism with stimulus-response capacity.
The great thing about training is that once you are conditioned to do something a certain way, you are likely to keep doing it that way almost automatically. While this may be a desirable trait for soldiers on a battlefield, it is not so great for employees in a dynamic workplace. If they need to change, it can be difficult to break an old habit. 
Education has the potential to be more complex and challenging than training. It requires more from an individual than simply attaining a level of competency in a fixed range of skills. Education involves learning principles that can be applied to a range of different settings and results in the ability to adapt to changes in your environment. It exercises the mind and increases its potential to manage new information and solve complex problems not previously encountered. 

So while training may help you get a job today, education can help you keep it, realise your full potential and turn your job into a career.
What then do you want?
If you want an education that increases your capacity to see, identify, think, communicate and solve problems; you need to choose what and where you study very carefully.

5 Keys to Winning Science Fair Projects

The key to creating an award-winning science fair project is to understand what the judges are looking for - how they select a winner. The point scoring system for your science fair may differ from others -- there is no standardized point system -- but generally speaking, science fair judges have a similar method of judging. That is, they start with a neutral score, not good or bad, and then depending on the performance of the presenter, points can be added or subtracted from the final score. If you do the following things, there's a good chance to improve your score.

OBJECTIVES

Is your project full of original and well-thought-out ideas? Were you clear in describing the problem you were researching? Be sure you know your material, especially the content of your final report. Was your science fair project too easy? A difficult or advanced project can make a difference in how the judges evaluate it, and whether or not it becomes a winning science fair project.

SKILLS

Are you knowledgeable about the experiment itself--did you design it and perform the experiments? Having a good command of the technical aspects of your project reflects very well on you. Know what you're talking about, and know your experimental data, but also know the ins and outs of the experimental apparatus.

DATA

Was your data collection scientifically professional? Be sure to use a journal to record data from the experiment. This demonstrates organization. Did you repeat the experiment? Repetition lends much more reliability to your data. Repeat it if you can.

INTERPRETATION

Is your use of tables and graphs helpful to the judges in understanding your data? Did you use the tables and graphs correctly and collect enough data to reach a reliable conclusion? Make sure that you are confident in your final numbers. Science is all about proof.

THE FINAL PRESENTATION

Are you able to answer the judges' questions knowledgeably and confidently? Be sure to use your display while the judges talk to you. It isn't just a backdrop, it's a visual aid to the information that you've worked so hard to obtain. Make sure that you explain every element of the board and make sure that the board looks as professional as possible.

FINAL THOUGHTS

The final judging is mostly subjective. While the judges are looking for a few specific things, the way that you represent yourself and your project, and the way that your display board looks can make the difference between leaving a poor impression, and impressing the judges with your award winning science fair project.



3 Key Challenges To Reduce Homework Time and Stress

Parents have asked us why homework takes their child 2, 3 and even 4 times longer than their peers and what they can do about it. This article defines the 3 key issues and what parents can do about it. Student’s key issues often include:

1- Attention is a major problem, both in class and while doing homework

2- They often have one or more vision issues too often these students eyes are either: not working together; skipping words or lines when reading; or they have difficulty copying off the board

3- They become tense when doing homework and often lose it

When a student has trouble paying attention in class, they often must be re-taught the information at home. What makes matters worse is that the students homework time, which should have taken 45 minutes, gets stretched to 1 and hours due to re-teaching, and then to over 2 hours because they cannot stay focused.

How to Use the Early World of Learning Programe.

The preschool years are a crucial time for children.During these years,children develop a variety of importhan skills they will use through-out school and adult life.the Early world of learning is a early skills programme that specifically addresses educational needs for  the preschool years.it provides a wide range of enganging activities,bright and exciting stories,and lively audio recording that adults can use to help develop essential early skills in children.  The  design of the programme and its many activities are also geared to encourage independent learning in preschoolers.and to promote many hours of play and close interaction between adult and children. At the center of the programme are 12 illustrated books that have been especially written to capture the interest and imagination of children.The stories are full of Humor,and they describe the adventures of a lovable scarecrow named Poldy and his three feathered friends,Wagtail,Crow,and Seagull.The first book introduces the main characters,and each subsequent book focuses on a particular concept,such a colours,numbers,opposites,time or place.  At the end of each storybook are notes with suggestions for discussion and follow-up activities. A valuable resource for the classroom The classroom is one of the most significant arenas for learning in a child’s life,and the teacher is an important mentor.The Early World of Learning offers busy teachers many stimulating ways of teaching concepts and reinforcing skills in the classroom.The storybook character can be used asa basid for a wide range of classroom activities,and the storybooks provide an ideal instruction to important themes that can be developed along with programme  activities and games. A valuable resource for the home The home is the child’s most important learning environment,and the parent is a child’s first and most influential  teacher.The Early World of Learning helps parent nurture the development of essential early skills in their children by providing the with the support the need to help their children learn.